(Click on links to view)

 
       
Modeling Selection   Transform
UVW Tools Texturing Various
 
Version 4.0 features!
 
 
 

Here is a look at the new features included in the PolyBoost 1.5 upgrade:

Modeling tools

   


PolyDraw - Quickly scetch out vertices and paint in the gaps with polygons! Paint connections! Works on main grid or projected onto the surface of another
or the selected object. Great when working from reference images.

InsertVerts - Insert vertices on the selected edge/edges that are spaced evenly
along the edge. Spinner determines amount of vertices to insert.

CreatePolygon - Select vertices and apply to create a polygon. Works for 3, 4
or 5-sided polygons. The created polygons will always face the view.

SpinEdge - Spin the selected edge/edges in the polygon, chenging its direction.

 
 
Selection tools
 
Numeric - Select subobject elements based on the properties they have, like
polygons with a specific number of sides, vertices with a specific amount of edges
going from/to them and more.

RandomSelect Dialog - Select random subobject elements by % of total
amount in the model or a specific number of elements. Can also be contained
within the current selection.

 
UVW Unwrap tools
 


UV Lineup - Lineup the selected uv-vertices vertically or horizontally in a straight
line.

Go to the Videos section of the website to view videos of the tools in action.

Go here to view a list of all the featured tools in PolyBoost.

Available for download is also the PolyBoost user-reference with more extensive
descriptions of the tools and interface: Download

Some notes about the tools:
PolyBoost will work in 3ds max versions 5 - 9, 2008 and 2009. Most of the tools work on all subobjectlevels, so it's one tool for all modes. UVW-mapping is kept
intact for all the modeling tools and work with modifiers in the stack. Many tools
have an optional functionality when the shift key is pressed. This will either apply
the tool on the current selection only, or do another variation of the tool. Shortcuts
are available for all tools that do not require an interface in order to be useful. The
PolyBoost main interface, where all tools can be found is always available by
shortcut key or from a quadmenu.